"Pokémon Go" Gameplay Footage

"Pokémon Go" Gameplay Footage

This is what catching Pokémon will look like

Nintendo shocked the gamer community back on September 2015 with the announcement of "Pokémon Go" the first iOS game for the successful franchise. The announcement trailer featured realistic Pokémon that could be "captured" via your mobile's camera, using Augmented Reality technology. 

But ever since, Nintendo and developer Niantic had made no further comment, hint or signal of even still be developing the game.

Now, a new video has emerged showing the first actual gameplay footage from the game, outside of the tiny snippet we saw in the original trailer six months ago.

It wasn’t clear if this would actually be the case, but Pokémon Go does in fact use AR technology to project Pokémon into the “wild,” so to speak, using your phone’s camera. It’s not exactly the crisp, flowing holograms of the original trailer, but nor is it solely geolocation-based either, as it does use AR, which is cool, provided the kinks can be worked out.

The demo video shows a player hurling Pokeballs at a wild Ivysaur in an effort to catch it. The Pokémon breaks free from the first ball BLL +0.55%, prompting the user to use a Master Ball instead (on an Ivysaur? For shame), which locks it up tight, adds it to their collection and grants them XP.

What’s a little bit odd about this demo is that there doesn’t seem to be all that much strategy to catching the Pokémon. Rather than wearing them down or putting them to sleep or traditional Pokémon-capturing tactics, the AR game seems to be like…a Pokeball-tossing minigame, where finger accuracy and the strength of the ball are the main factors.

That’s a little disappointing, and hopefully battling Pokémon is a little more involved, though no footage from that aspect of the game has been shown yet.

Pokémon Go does seem like it has the potential to be a pretty huge property for Nintendo, The Pokémon Company and Niantic. While it will likely be very, very far from a fully-fledged Pokémon handheld title, the bar is much lower for iOS and Android. If this can produce a relatively smooth AR experience that has players wandering around catching Pokémon in their yard, their street corner or on vacation, that alone is probably enough to make it a massive hit, with battling as a nice bonus. I’m not clear what the revenue stream here would be exactly (I assume this won’t be free to play?), but from this slice of footage shown, perhaps different quality balls will be sold for cash, or something along those lines.

Betas for the game are starting up soon, and I hope that more official footage is released for it soon. It’s just a teensy bit absurd that the first footage we’ve seen from the game since the debut trailer six months ago is a cell phone video of a demo.

Now that I know this is definitely based in AR tech, I’m a bit more hopeful for Pokémon Go, even if it does end up being not as deep as many fans are hoping for. But it’s still probably too early to say that for sure, and I hope the developers pick up the pace and start sharing more info about the game soon.

You can check out the original announcement video for Pokémon Go on the player below

Published on: March 2016